Topic-icon kalnaren's characters

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1 year 8 months ago #3137 by kalnaren
kalnaren replied the topic: kalnaren's characters
It's a good piece. Very realistic and practical. Suits more rustic fantasy quite well.

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1 year 6 months ago - 1 year 6 months ago #3320 by kalnaren
kalnaren replied the topic: kalnaren's characters
Well we're getting there. Think I've basically finished up all the character art for Whitstone, now it's making all the gameplay pieces.

Working with a new base for the standies, too. Looks better than the stupid big silver one TTS uses by default.



Last Edit: 1 year 6 months ago by kalnaren.
The following user(s) said Thank You: sade

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1 year 6 months ago - 1 year 6 months ago #3321 by Fasoldgames
Fasoldgames replied the topic: kalnaren's characters
Looks very nice!

But for some constructive criticism, the large yellow slabs on the map look a bit empty...or are they going to be filled in later?

I remember you said something about the game being single player? I can see where the game could work as multiplayer as well.
Last Edit: 1 year 6 months ago by Fasoldgames.

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1 year 6 months ago - 1 year 6 months ago #3323 by kalnaren
kalnaren replied the topic: kalnaren's characters

Fasoldgames wrote: Looks very nice!

But for some constructive criticism, the large yellow slabs on the map look a bit empty...or are they going to be filled in later?


I'm all for constructive criticism!

Edit: It occurred to me later that by large slabs you were referring to the grain fields, not the little yellow squares with numbers in them. My bad lol.

The fields look odd at that angle and resolution, but from the top down you can see the shadows of the fences and silos surrounding them.

But yes, they actually represent the "movement fields" on the map. Characters move along the roads to the numbered map fields. They also serve as the places where other tokens are placed on the map.

So starting the game the map will look like this:



(Map 'E', the city of Whitstone, is intentionally left without counters)

And as the game is played it will start to get filled out like this:



(this was from my last playtest, taken right after I 'won' the game).

Mechanically I borrowed extremely heavily from Return of the Heroes -my game actually started out as a giant houserule for that game, and I ended up adding and changing so much I just made it a new game (I should mention I have zero commercial aspirations for this, it is purely a fun hobby project).

Still has some work to do, I don't like the bottom two mountain maps, they're totally out of place, and some of my tasks and skills still need re-doing.

I realized yesterday I totally forgot to write the rules around an entire mechanic I added :/

I remember you said something about the game being single player? I can see where the game could work as multiplayer as well.


It is single player, but can easily be played co-op with each player having a different character. The game is designed with a scaling difficulty, and combined with a bit of randomness, can be very difficult for two players or possibly even three, or be fairly easy for one player.

The thing I really like about playing this game co-op is that it really is a co-operative game where each player has their own character, and players can work toward a common goal (the win condition), but act completely independently. Many co-op games tend to be more of a "solo by committee" where the game plays essentially the same solo or co-op, just with more tokens on the board.
Last Edit: 1 year 6 months ago by kalnaren.

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1 year 6 months ago #3324 by Fasoldgames
Fasoldgames replied the topic: kalnaren's characters
Looks very nice, and quite a large project! Are you using Tabletop Simulator to test it? I remember I had it on steam once, on a long lost account...

I like co-op games myself, to fight together against the computer or the system, instead of against each other.

Looking at the vastness of the game board and the places that can be visited, there must be quite a story involved. How much pages is it right now? :)

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1 year 6 months ago - 1 year 6 months ago #3325 by kalnaren
kalnaren replied the topic: kalnaren's characters
Thanks :)

Yup, the entire thing is being prototyped in Tabletop Simulator. Makes everything easier and way faster (not to mention cheaper lol).

According to my outline, it's 16 short stories. 6 of them are in various states of completion (anywhere from 'still drafting' to 'editing' to 'completed'). So far about 78 typed pages, plus a handful of pages of little snippets that I haven't fit in yet.

The boardgame is based on the characters and events in the stories, but it's still a boardgame so it's not that close :P
Last Edit: 1 year 6 months ago by kalnaren.

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