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3 weeks 22 hours ago - 3 weeks 22 hours ago #3806 by sojournstar
sojournstar created the topic: Welcome New Members! Introduce yourself...
Hello to all new members, my name is Sojournstar, won't you please say hi!

Total users online: 119 Members and 12704 Guests Online as I write,
but no one is saying a word lol! Guests, it is warmer on the inside lol!


We don't bite, we love new people, and we are glad you are here.
Why not let us know what led you here, what you love about life, or simply ask a question or 2... We all would love to hear from you.

Have any ideas? Feel free to spit them out... got some art to share, please do.


I create & sell graphic resources for artists & designers.

Find my store & shops at the link below.
Check out the DIGI SCRAP CAFE for Resources!
Last Edit: 3 weeks 22 hours ago by sojournstar.

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2 weeks 18 hours ago #3820 by neilmoore_2000
neilmoore_2000 replied the topic: Welcome New Members! Introduce yourself...
Hello, I'm Neil. I was just in the process of asking a question on the FAQ page, but couldn't get that to work, so I'll ask it here at the same time as introducing myself.

Q: The license to use ePic Generator content in a commercial application (a boardgame in my case) seems to be pretty clear, but does this also include the 3rd party stuff bundled with what I purchased, namely the donator pack?

I've purchased the pro version and everything available as of this moment, is there anything in there I can't use within the game I'm developing or is everything usable?

I became aware of ePic Generator a couple of years back when I first began working on my project and thought I'd be availing myself of it way before now. But I instead found myself spending an inordinate amount of time working on other aspects of the game and it's only now I'm getting around to doing the games characters. I've actually got pretty high hopes for getting loads of characters developed quickly with the ePic Generator, such is the streamlined nature of the program. I'm also impressed by the sheer volume of potential characters one can create. Impressive indeed.

The one issue for me pertains to the standard, virtually "front on", arms by their side aspect with which the generated characters are all positioned. I absolutely understand this aspect has been chosen to provide the highest amount of interchangeability between characters hair, clothes weapons etc, and in this it succeeds very well. But I echo the sentiments of others who've written in previously, that it would be nice to be able to mix things up aspect wise.

To date virtually all of the work I've been accruing for incorporation into my game has been from 3D artists. I've done this for a variety of reasons not the least of which involves the quality and range available, for what I consider the most competitive prices. The added benefit of working with 3D models is there is a complete 360 degree availability of aspects, and if it's rigged with a skeleton, complete power to adjust the models posture, action etc. The downside is of course one needs to learn at least the basics of working in 3D... a time consuming enterprise. The effort has been worthwhile tho for the versatility each 3D model then provides. In particular the games "event" card artwork is largely made from these 3D models, suitably arranged on a given background, something the Generator will find hard competing with.

A future ePic package showing characters in different aspects would have a massively reduced amount of hair, weapon and costume configurations available but might nevertheless prove popular. I'd vote for such a thing, starting with a Sci Fi pack... of course!

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2 weeks 12 hours ago #3821 by sojournstar
sojournstar replied the topic: Welcome New Members! Introduce yourself...
Welcome, nice to meet you and glad you finally entered the realm!

That is quite a mouthful you said up there lol. I am going to leave the initial questions to Greg or LBandy, who will for sure answer you shortly.

Would love to see the progress on your game project, please consider posting some pics when you can.


I create & sell graphic resources for artists & designers.

Find my store & shops at the link below.
Check out the DIGI SCRAP CAFE for Resources!

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2 weeks 12 hours ago #3822 by LBandy
LBandy replied the topic: Welcome New Members! Introduce yourself...
Hi Neil,

You can use all the images anywhere you want, no restrictions on any of the packages. As you own the Pro version you don't even need to reference that the images were created using the program, although you can always give credit, it's nice.

As for the multiple pose topic, we're discussing the possibilities of multiple poses per character internally from time to time. We are aware of the limitations of our current system and this is not something we can easily add, as the whole design of the program came from a single point of view of the character. Currently we focus on enhancing the current experience with other features, but we also have a few ideas we want to experiment with if we have the time, but these are yet to be tested.

Please let us know if you have any other questions.

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1 week 4 days ago #3849 by neilmoore_2000
neilmoore_2000 replied the topic: Welcome New Members! Introduce yourself...
Thanks for answering that for me LBrandy, much appreciated. An I do have one follow up question below.

Sojournstar I'm more than happy sharing some images of my game as it's developing but as the copyright of much of the graphics I'm working on belongs with the original artists, I need to be to be careful respecting this.

Q: LBrandy as long as any pics I submitted were simply attachments to a post and I made it clear they were copyright protected, would this be enough?

I'm glad to hear there's some thoughts about one day releasing a pack with characters showing different aspects or performing different actions. I totally understand how restricting such a project would necessarily have to be in order to work but there'd be a couple of things one could do to at least somewhat offset this. A few ideas in that regard....

Interchangeable heads with different facial expressions and angles to camera.

Limiting the aspects available (beyond the current "front on" standard) to 45 degrees front on.

Using a semi crouched, arms wide in readiness pose (gives a more dynamic "ready for action" look without imposing lots of new different action poses).

Heavier emphasis on "full sets" where the naturally decreased amount of interchangeability available means it doesn't really matter if such a character is restricted in other clothing options.

The last point is probably the most important IMHO. If you were ever able to find out from your devotees which character "looks" are the most popular, making "full sets" for these would allow more varying aspects without losing too much of the visual appeal.

What you've delivered is already an amazing program that is truly heaven sent for someone like myself. If it needs of necessity to always be restricted to the aspects currently offered, so be it. This is just a wishlist for making something already amazing into something even more so!

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1 week 4 days ago #3850 by LBandy
LBandy replied the topic: Welcome New Members! Introduce yourself...
Hi Neil,

We don't have anything specifics on copyrights on our site, so I think general copyright law applies here - if you submit an image and make it clear that it's under copyright then you are protected.

As for the others, we appreciate your feedback and are happy you find our software useful. The main issue we have here is that the models in the software are not simply rendered images of a 3D model - they are heavily postworked, often hand-painted, so it's not just a matter of taking multiple shots of the same models or items from different angles. As I said earlier, we have a few things in mind, but I can't promise there'll be any steps forward in this regard in the near future unfortunately.

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