Topic-icon Weapons and background universality

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2 years 9 months ago #1511 by greg
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greg replied the topic: Weapons and background universality
Ok, try this:

Go to a female pack, and check the backgrounds.
Now go over to a fantasy male pack, and also check the backgrounds.

You should get the same number of backgrounds.

Only difference is, if you turn on a modern male, because then you see the modern backgrounds.


If you don't see the exact same background with a female and a male package, please send a screenshot and Lbandy will take action :)

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  • den2k
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2 years 9 months ago #1512 by den2k
den2k replied the topic: Weapons and background universality
If I select only fantasy backgrounds I have the same for both male and female, looks I made some confusion while maneuvring through a barely known program :)

Remains open the point that I cannot have sci-fi (not modern as I told before, my bad) backgrounds in my female characters because I only have male sci-fi and not female sci-fi... but backgrounds should be cross-gender! It should be legal to make a wizard in a distopic high technologic future... right now I could make only a male wizard and not even complete since most of the magic related items are in the female packages!

I think the packages are too fragmented and forcibly separated, at least when it comes to robes, equipment and backgrounds, which aren't tied to particular body meshes.

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2 years 9 months ago #1513 by LBandy
LBandy replied the topic: Weapons and background universality
There are only two themes at the moment: Fantasy and Modern. All scifi related backgrounds and effects (basically everything which lives in the bottom main category) comes in the Modern theme. Unfortunately there is only one Modern themed female package right now, which is the Modern Girl. It would unlock all the shared Modern content in your female characters.

There have been discussions before either to make this theme based restrictions or not, but there are quite a few positive sides of doing it (most notably having the Random functionality work nice), but yes, your argument is also valid, as if you don't have the modern female pack (which would also come with a couple of cool modern backgrounds and items usable by others), you are not able to use your otherwise owned content in these packs. Hopefully adding another Modern themed female character in the future which could be useful for your characters can have this issue sorted.

Speaking of robes and weapons, it's hard to tell whether these could be generalized or not, as the base characters are in different positions, they would require different rendering. We're trying to have the same items available for both genders in different packs, but as we've moved away from creating gender pairs to a more sensible way of having different wardrobes, it takes more time to have the same items for all characters, because they come in different packages. Some of them are already there and available for all base characters, others will come in the future.
The following user(s) said Thank You: Kelemelan, den2k

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2 years 9 months ago #1514 by Kelemelan
Kelemelan replied the topic: Weapons and background universality
Yup, and the modern barbarian bulky guy looks pretty funky! ;) :P

Just kidding. :) :cheer:

Though I'd be happy to use his bulk with modern / scifi settings. :)

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2 years 9 months ago - 2 years 9 months ago #1515 by Kelemelan
Kelemelan replied the topic: Weapons and background universality
While we're talking about weapons and backgrounds, any chance there could be elemental characters sometime in the future ? with the appropriate elemental auras as options ? and with elemental attacks as weapons ? (no rush, this is just an idea)

If you read my lips, I do intend to use this kind of stuff for characters such as iceman, the human torch and so on, but they could be used as elementals for fantasy as well. What do you think ?

(PS: yes, I did post a similar comment earlier on while talking about mutants and ogres but I'm assuming these are different body types and visuals, don't you think ? :))
Last Edit: 2 years 9 months ago by Kelemelan.

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